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Squareman 3 Squareman 3

Rated 3.5 / 5 stars

PRetty cool

The game was too small for me, and I found myself squinting to see everything. The controls and collision were very good, and there's a lot of potential but I'm afraid I agree with the other commenters about it being frustrating. Restart points would help a lot.

I think part of the problem was the speed the character moves at so maybe making the jumping/ gravity lower to give more control when falling, which would remove some of the frustration I (and others?) was getting.

Ether Cannon Ether Cannon

Rated 3 / 5 stars

promising but not quiter there

I'm sure you're going for the hardcore gamer, and I will probably get shot down for this, but I think the game starts off far too difficult.

The game has a lot of promise, I like the style, the controls work well and it runs nice and smoothly - however you get dropped in at the deep end with pretty much no chance for survival.

The problems I saw - from the few levels I played are...
- the orange enemies are almost the same colour as their explosions, so you have trouble distinguishing enemy from special effect.
- The blue enemies bullets are so small you can't see them to avoid them.
- Everything moves so fast (that could be related to old age though)

I think with a few simple changes (bullets you can see and a gradual difficulty increase) I would have rated this a lot higher - a 9/10 even.

Kajenx responds:

Thanks for the ideas. Originally the game was a bit easier, but it was pretty boring that way. You're right, I was aiming for the hardcore gamers, so I wanted to make it challenging. Normally I don't do that, though, so you can expect something for a more general audience with my next game.

If you're having a really hard time, my main tips would be: Keep moving around, you don't want to go in a straight line. Also, focus on your shield so you don't need to dodge as much.

Hope that helps!

Ragdoll Invaders Ragdoll Invaders

Rated 4 / 5 stars


I think it gets too hard too quickly. A couple of easier levels (even one easier level) to ease people into the game (act as a tutorial) would have been nice.

Didn't like the menu design but once in game the style worked really well. Overall I was rather impressed by this. Well done.

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